Hand-to-hand? Repair hammers can be purchased at most general stores and just about any weapons or armor store. There are approximately 700 pieces of armor in The Elder Scrolls IV: Oblivion. In the vanilla formula it hardly mattered, … I'd like to start by saying I haven't played oblivion in over 7 years so my memory of the game is pretty non existent so treat me as if its my first time. Realistic damage Mod - posted in Oblivion Mod Requests: Hi, I'm a longtime fan of oblivion, buying it ages ago on 360, but I recently got it on PC, and saw a chance to fix the one thing that has always bugged me, the damage. Your Hand to Hand skill controls how much damage you do with your fists, according to the following formula: Health_Damage = 1 + 10.5 * ( Strength /100) * (HandToHandSkill/100) The damage currently done when your character uses Hand to Hand can be seen in the skills section of your journal: if you highlight Hand to Hand, the number visible next to a fist icon is the damage. Hand to Hand seems to "stick" at the start of a chain of blows, but then catches up sometime shortly after you stop punching. For Individual editing I dont know how to do that other then editing the Individual skill levels. © 2021 GAMESPOT, A RED VENTURES COMPANY. — Unsigned comment by 24.236.200.214 (talk) on 3 September 2010, How much is the range and Base Damage of fists? This happens with other weapons too btw. (I dunno the lingo for this site, can somebody verify this and put it in the main page please, kthnxbai) 74.162.94.40 01:44, 6 November 2011 (UTC). Momentum Transfer Causing damage … Ever wanted to be a badass hand-to-hander, but knew that Oblivion made it suck? Hand to Hand determines how much damage you do with your fists. She will request that the player checks on fellow vigilant Bartholo, who was sent to Chorrol to assist an Imperial noble at the Bruiant Mansion. He just pulls his fist back until I let go of the mouse, at which point he does a regular attack. Blocked Melee Damage . And since the designer didn't want to let this become viable as a non-lethal combat form, then there's no need to be squeamish about the true brutality of it -- let's go for the gouged eyeballs and crushed windpipes. Acrobatic. It is divided into the two categories based on the skill needed to effectively wear each: Light Armor and Heavy Armor. Hand-to-hand is viable enough as it is, as long as you have enough skill, which applies to any weapon in this game, really. I'll post later on how good it is, and if there's any bugs. 68.10.98.63 12:47, 9 September 2008 (EDT)Anonymous. If you grab it first, then they'll suddenly search the whole zone for any weapon that's on the floor. The max damage you can do on vanilla is around 12, I believe, and thats with 100 skill level and strength. That's true, and that's generally been a strong point of Hand to Hand in Morrowind and Oblivion: Lots of quick hits that stagger your opponent. hand-to-hand skillpoints. --76.18.210.185 04:15, 6 April 2010 (UTC), I mean, I know what the word means, but what are the mechanics of it? if you wanna level up efficiently, you would pick the major skills that you would use the most. Standing power attack @ 100 str + 100 skill on a wraith did 207 damage. Your Hand to Hand skill controls how much damage you do with your fists, according to the following formula: Health_Damage = 1 + 10.5 * ( Strength /100) * (HandToHandSkill/100) The damage currently done when your character uses Hand to Hand can be seen in the skills section of your journal: if you highlight Hand to Hand, the number visible next to a fist icon is the damage. This page was last modified on 9 March 2019, at 16:13. Somewhat bigger problem might be your armor, though, but that's mostly in the … This is a Bethesda game after all. Athletics. Low damage is the common complaint. Old hand. Since there's no real way to deal great damage with your fists, your best friend will be spells that improve your survivability. what does it mean??????? Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Stages of Vampirism. Oblivion : Your damage was based around your current maximum stamina, hand to hand did damage against both health and stamina pools. Is it faster than a dagger? Strength is more important for damage. I noticed this wasn't up on the wiki, and promptly added it. Has a chance to disarm and also recoils opponents using weapons when blocking (Journeyman Block also increases this chance). ALL RIGHTS RESERVED. --151.213.62.247 04:56, 5 July 2012 (UTC)Spud, Would it be possible to add the reach and speed for H2H attacks, in the same manner as has been done for weapons? The tedium of beating on someone's health when they're already down could be shortened with a quick and final fatality. Finding the Fiji Mermaid is like playing Calvinball. I've got a question concerning the possibility of Hand to Hand modification, I am new to both Hand to Hand and mods for Oblivion and was wondering if it is at all possible to construct your own weapons from scratch that increase your damage with Hand to Hand while at the same time allowing you to get Hand to Hand exp only? damage. isn't there supposed to be a balance? I have noticed the same thing. Restoration is extremely powerful and an absolute necessity. Could argue that this is balanced out by fatigue damage reducing opponent's damage. So your best races are Redguard (+20 net useful attributes), Orc (+5 H2H, decent attributes, 25% resist magic), and Argonian (+10 net useful attributes, +5 H2H, immune to poison ) Good signs include Atronach, Warrior, Thief, and Lord. EDIT: I completely spaced the khajiit as a race. Using the permanant Stats glitch I fortified my fatigue past 2000, and my skill is around 50, After all of that I look at the fist damage and it was at 15. When you do that your fists will hit much harder and seem more realistic. --> I haven't seen this kind of animation, never once, for ten+ years, from the day one. Your Hand to Hand skill increases by 0.6 experience points each time you hit a living target with your fists, regardless of the amount of damage inflicted. At Novice, you can do a Power Attack in all directions for 2.5 times damage. Armor is material that is worn over the body to prevent or reduce damage from an attack. I think they only took it from 1 to 2, due to my intensely low skill, but it did happen. This Article is Referring to Oblivion Hand to Hand determines how much damage you do with your fists. Most of the tactical movement you can use with other weapons are going to fail with fists, because you lose the target far too often. The Elder Scrolls IV: Oblivion Summary : In this RPG epic, you must find the lost heir to the throne and unravel the plot that threatens to destroy all of Tamriel. It also has no effect on unarmed attacks, which includes Hand To Hand and … You can never do it the same way twice. I envision him as an arrogant yet shifty kung-fu type wanderer who uses elemental magic and hand-to-hand to do damage but who carries a bow as a back-up and for hunting. I just got to 50 block (already having +50 HtH) however the only difference I noticed was a change in sound when blocking... — Unsigned comment by 202.89.156.45 (talk) at 00:10 on May 5, 2011, Look if anyone still even reads in this thread there is one way i know you can make your fists cause more damage. Page 1 of 2 - Make any Two-Handed Sword, One Handed - posted in Oblivion Mod Requests: Looking for a mod that will make any two handed claymore/sword in oblivion into a one handed sword. If I were you I'd stick with a character with at least 40 endurance whereas the khajiit only has 30. High speed attacks, higher rate of skill gain per attack, makes this an easy skill to master early. However, if it has not, I have but one question. If this has been investigated before and found to be false, kindly ignore this message. — Unsigned comment by 85.149.148.90 (talk). Destruction. May I delete this edit? When you become a vampire, you gain several abilities; 100% resistance to disease. I'm looking to increase my HtH anyway, and it saves lugging around this extra silver weapon. At 100 Agility and 100 Marksman, the damage multiplier for ranged … Hand to Hand levels increase how often you hit, the amount of fatigue damage before the opponent is knocked out, and the amount of health damage after the opponent is knocked out. Why beat on someone who isn't able to resist strangulation? here's a quick tut on hand to hand in oblivion a fun fact is no matter how many times you attack him or the other worshipers they will not die. Formula for Hand to Hand Damage Health_Damage = 1 + 10.5 * (Strength / 100) * (ModifiedSkill / 100)* (0.4 * (Luck - 50)). 20: I must prove my worthiness to Helvius Cecia before he will consider training me. A master in hand to hand can knock enemies down with the forward power attack. Hand to Hand Training (TrainingHandtoHand) Stage Finishes Quest Journal Entry; 10: I need to speak with Helvius Cecia in Bruma about training hand to hand combat. Best Oblivion Mods – Enhance Your Gameplay of The Elder Scrolls IV Oblivion with These 20 Superb Mods. Speed. Also when on normal difficulty (slider in middle). Oblivion gameplay featuring a hand to hand build. The AttackBonus number you input here is, although invisible from your stats page, directly added to WeaponRating (see the damage formula for details) of all hits made with weapons; this means that it is subject to the influence of fatigue, sneaking, power attacks, enemy armor ratings and resistances, etc. I do believe it does enhance damage, just like with other weapon skills in Oblivion. 100% resistance to paralysis. Masters also gain a chance of a disarm on a knockback attack when blocking. — Unsigned comment by 71.191.0.13 (talk) on 4:40, August 31, 2011, No, but there are mods. The damage formulas for hand to hand also need make mention of it. Unlike other forms of melee attack, Hand to Hand damages both Health and Fatigue. Award. Hand to Hand damage is 50% higher, which also means it will do more fatigue damage as well. Sometimes info needs to just be put where it's helpful. Does it literally make the opponent drop their weapon, or just unequip it, or what?--Julia 13:43, 15 August 2010 (UTC), This is a little confusing. its concentrating it. Watch Queue Queue. Question though - does using gauntlets do anything to your attack power? Hand to hand was a complete skill in Morrowind and Oblivion, however, it is absent from this game. Thank you for taking a peek at this. Masters for: Bashed Patch, 0.esp 00 Oblivion.esm 01 All Natural Base.esm [Version 1.0] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b1] 07 TamrielTravellers.esm [Version 1.39c] 08 … I don't want to use armor or sneak very much. Gibberish (talk) 20:05, 3 March 2013 (GMT), It looks like this skill should actually be named "Hand To Hand". Look at the luck formula on the wiki page. Your fists count as normal weapons until Journeyman Hand-to-Hand, but I'm not sure how Weakness to Normal Weapons spell works for HtH. Well fear not, for I have sorta fixed it. Unarmed used to be a lot of fun in Daggerfall and Arena, but in Oblivion it's nerfed to the point that adjusting game settings won't make it as enjoyable or viable as armed combat. Hand To Hand - posted in Oblivion Mod Talk: I swear I must be the only person remotely interested in hand to hand combat in this game. They bypass "normal weapon immunity" too. In that case, you'd just have to use whatever cheats you can find to raise your skill without any effort. Damage = 1 + 10.5 * (Strength/100) * (HandToHandSkill/100) Or, you can go to the skills section of your journal, highlight "Hand to Hand" and you will see a number. I was fighting the gray prince with hand to hand on my new character and i turned the difficulty all the way up. Is this written down anywhere within this wiki? In fact, you won't even be able to harm ghosts or wisps until your Hand-to-Hand is level 50. This Article is Referring to Oblivion []. I am focusing on small quests and the Thieves … it's not a matter of being able to use the skill, it's a matter of how much you will use it. For uncapper mods: Damage will now scale properly when raising stats beyond their normal limits. I don't see anything other than the normal xxxStagger.kf in the vanilla Oblivion - Meshes.bsa file. 66.167.233.79 20:58, 21 March 2009 (EDT), I was playing earlier, fighting the Vault guardians in Frostcrag spire, when one of them paralyzed me in the middle of a power attack. I thought this through and began to think of ways to make such items, but my main problem is that I am not an experienced modder and I'm in no way familiar with any form of game script. Down foes while also not being able to harm ghosts or wisps until your is. N'T I enchant those or poison them both above 50 compared to be! 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