For example if a skill is set to 1.1 in the previous section then whatever multiplier is used in this section will come after. So, if you are the one using Skyrim Script Extender (SKSE) file then this solution may work for you. So if you have fAlchemy=1.3 and the above setting, from level 31 in alchemy onwards, your alchemy will level at a rate of 1.3*1.6 which is 2.08 or nearly double the normal rate. This section changes the speed that each individual skill levels up. For the example above, the player characters gains 10 magicka points if magicka is chosen for each level up from level 2 through 24. For the example above, the player character gains 10 carry weight every time stamina is selected at level up. The practical uses of this with regards to roleplay is usually minimal, so many people do not use it in PCLevelSkillExpGainMult. The game default value is 100. The last three sections are for carry weight that is received when leveling up and choosing stamina. Solved. Each skill is listed by i = 199 as a default (example: iAlchemy = 199). Finally you can also set it to give variable number of perks at different levels. What you need to add to the SKSE.INI file: [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 There are other settings that I am sure you can find using Google. The same applies for Magicka and stamina Section. It is under the mod wherever you have installed it. A section is just a heading under which you can include the setting. It contributes nothing. This method if imposing AMNESIA on your characters to get stronger is STUPID AS ALL GETOUT. That one is different. By lowering the value to 0.9 a 10% reduction in the skill's experience gain is applied. Because of that the example shows significantly decreased speed for these skills, and the next section will address these skills at higher skill levels. Here is an explanation for the sections. Let's say you are playing a character who only uses 6 skill trees but want to reach a high level. Change bUsePerksAtLevelUp=0 to bUsePerksAtLevelUp=1 and under [PerksAtLevelUp], change 2=1 to 2=2, so … Anybody who uses the Skyrim Uncapper can replicate this? I will explain with an example. Additional levels and multipliers can be added by following the = formula. This setting allows carry weight to be adjusted when choosing magicka at level up. Veteran modders, please go through this and find out any mistakes.My modding knowledge is intermediate at best and there is a chance i've made a mistake somewhere. Well, that is where bUsePCLevelNotBaseSkillLevel comes in. To enable logging, we need to edit your Skyrim.ini file. This is useful for character specialists that play pure warrior that doesn't want magicka. When the game starts up. New comments cannot be posted and votes cannot be cast, Configuring varying level multipliers for SkillExpGainMult, Configuring varying level multipliers for PCLevelSkillExpGainMult, Welcome to /r/SkyrimMods! This setting allows skill formula caps to be controlled by the plugin. If you want 25 health at each level instead of 10 when you choose health, it can be done. The iMaxEnchantingLevelForMagnitude is set to 200 because that is what was set in the previous section. Leveling speed. This defines how many autosaves are allowed for your game. If you set this to 1, it will make the subsections use character levels instead of skill levels. bUsePCLevelNotBaseSkillLevel=1 doesn't seem to be an option in the SSE version. Because my main goal was and still - make it lore-friendly and not ruin skyrim atmosphere. Have you noticed that you get to level 7 in one sitting and 5 in game days whereas you cannot go beyond level 30 and just start a new character at that time? We can also add customization per level which will be explained later. It is also dependent on the player character level from 2 to 10000. Thank You! The attribute sections help a bit with different playthroughs. It can let you slow down leveling in the beginning of the game and speed up in the later stages. Health, magicka, stamina and carry weight gained at level up. There are few things you must know before starting. And for all the skills that are considered below average the speed is lowered by 25%, and the crafting skills are slowed by 50%. So now that the mage cannot level up combat and stealth skills very high, but can make magic skills very powerful levels, lets move on to affecting the speed at which they level up. For the additional "50" skill levels, they can be easily added to other skills. You can change this with uncapper. By character level I mean the main level which when leveled up, gives you perks and a choice between health, magicka and stamina. This section allows the carry weight at level up to be changed from 0 to 10000 when health is selected at level up. If you get it right, good for you. From level 26 to 30, level alchemy at 1.4 rate or 40% faster. I will first change bUsePCLevelNotBaseSkillLevel=1 to use my character level for the subsection formulas. To get started, find the SkyrimPrefs.ini file. Luckily we can fix that, the community uncapper … How To Install Ely's Uncapper on Skyrim I play Skyrim a lot and when I first started I didn’t have anyone teach me how to mod the game and it was difficult for me to learn. Here's an easy way to remember the bonus perks. Now i want to slow it down and gradually speed it up. This includes skill levels at 100, armor and weapons. I see people asking how to use the uncapper and how to edit the given ini file. The settings are fairly easy in a multiplier format. Default setting is 199, and raising this value higher than 199 can cause inconsistencies ingame. Each skill is capped in Skyrim at 100. Skyrim was not setup to play as a pure mage or pure warrior, and instead was a one-size-fits-all type of playthrough. Default is '0'. Combat and stealth skills contribute 50% less every time a skill is earned. This is to limit the magnitude of the ingame enchanter to the level specified here. This gives a good idea of what the Skill Caps sections ([SkillCaps], [SkillFormulaCaps], and [EnchanterCaps]) should be changed to. With PerMa a major skill sinks about 10-15 perks, if you don't take all of them, and a minor skill about 4-8. This means it is just for the purpose of description or adding information about the setting. For instance, I want to be able to make a skill legendary at 100, the level at which the skill stops leveling. The remaining autosaves will overwrite the older ones. This is a short tutorial on how you can download ely's uncapper for Skyrim and SKSE. The one handed skill adds 0.5% damage per skill level to your weapon. Also, this is a way to nerf skills while still leveling them up to gain more player character levels or perks. Pastebin is a website where you can store text online for a set period of time. From level 1 to level 25 of my alchemy level, alchemy leveling is at vanilla rate. This section allows the amount of perks at level up to be changed from 0 to 255. This mod is a custom INI file for the mod Experience specially tailored for use with the guide. Default is '0', which is skill's level. One use i found is that if i want my character to start off with a higher skill level, i could use the console and this to do it effectively. This is still very low for the mage character, and exactly how a mage should be. Now let's say you are level 900 in one handed. Just followed step one of edit Skyrim.ini. This setting allows the number of perks at level up to be adjusted. I like to have my ini file in a completely separate "mod" item in Mod Organizer's left pane, so I can put it all the way at the end of the load order just to make sure some other mod isn't inadvertently overwriting it. 2 = 0.5 : From level 2, i want 0.5 perks every level. What if we want to scale our one handed faster after our character hits level 30 and not our one handed skill reaches 30? Changing these values applies a multiplier, so by changing the value to 1.1 a 10% gain in the skill's contribution to player character level up is applied. And that is it! It is also dependent on the player character level from 2 to 10000. Download dll from the DLL folder in the github project to use. Does anyone have any recommendations? Each skill is listed by 1 = 1.0 as a default. This mod for the Elder Scrolls Skyrim game increases the skill cap for all skills above 100. I would prefer it as a comment because others with the same issue can find it with a search. As for carry weight, i suggest putting 0 at CarryWeightAtMagickaLevelUp and CarryWeightAtHealthLevelUp if you want it to be like vanilla. It would be better RP wise that my one handed skill is 30 because i am experienced. Abdulla. So if i set one handed to 199, it means that even if i'm level 999, my sword damage will be 11 + 0.5*199% of 11 which comes out to 22. At level ten the multiplier is '1.1' which makes Alchemy gain 10% more experience starting at level ten. The multiplier in this section is stacked with the multiplier from the previous section. The Community Uncapper also allows each skill to have a modifier applied based on the skill level or the PC level. For every skill that was considered above average, except crafting, the speed of leveling is raised by 25%. Then open up Data - SKSE - Plugins - SKSE_Elys_Uncapper.ini. This mod requires Skyrim mod Script Extender. By raising or lowering the skill caps from the default value of 100 the game's player character level cap of 80 will also be changed as a result. Remember, the levels 1, 26 and 31 represent your alchemy level and not your character level. The remaining settings in the general section from bUseSkillCaps to bUseCarryWeightAtStaminaLevelUp each are a switch for their respective sections in the later part of the ini file. For example from the skyrim.ini file. "Skyrim Unbound Reborn" "Aetherius - Stones Only" "Ordinator - Perks of Skyrim" "Skyrim Skill Uncapper .ini for Ordinator" "Simply Capped Slow" "Level Rebalance - Slowdown" "Modern Brawl Bug Fix" "Experience" "Dead NPC Body Cleaner" "No More Glowing Weapons" "Simply Balanced" "Serana's Hood Fix" "Quests Are In Skyrim" "Follower Trap Safety" bEnabled is a switch for the whole ini file. First I suggest getting Notepad++. If you experience an issue, like the impossibility to level up a skill anymore, please post the content of both skse.log and SKSE_Elys_Uncapper.ini in your post, as well as the information related to the problem such as the name/level of the skill and such.. That is all three of the skill cap sections, so now it is time to change the speed at which a character can level up and how much each skill contributes to leveling up the player character level. This allows the Uncapper to have automatic update functionality. Additional lines can be added to this section for additional customization following the = formula. There are actually separate sections for each individual skill, but they all act the same way so this description and example works for every section. This section is the one you want to mess around with. Press question mark to learn the rest of the keyboard shortcuts. Also, if the skill level of the player character plus the skill level added by enchantments and potions is higher than the value in this section, it is capped by that value. The plugin can be modified to the desired settings by editing the SKSE_Elys_Uncapper.ini. Mess around with the values. Additional lines can be added to this section for additional customization following the = formula. Skyrim -Community- Uncapper by Elys is a powerful SKSE plugin that allows users to customize many of the leveling statistics that exist in Skyrim. From level 16 to level 20, my alchemy will scale at 1.2*0.9 = 1.08 of vanilla. You can read in the STEP guide how the uncapper.ini settings work: http://wiki.step-project.com/Guide:Skyrim_-Community-_Uncapper#tab=Change_Skill_Caps From the [PCLevelSkillExpMults] section the contribution for magic skills was increased by 25%, so to calculate the contribution at level 30 for Restoration magic use the formula: Now for combat skills the contribution to PC level up decrease even further from the previous section by an additional 10% at level 25, so at level 30 for Two Handed the formula is: All remaining sections in the Uncapper adjust perks, attributes, and carry weight. The [PerksAtLevelUp] is a personal preference and obtaining a different amount for a mage playthrough versus a warrior fine tunes the experience to those type of characters. You can change 5 to whatever value you want. Setting this value too high or too low can have a negative effect on the game, so caution is advised. It just makes the ini file easier to read. C:\Program Files\Steam\steamapps\common\Skyrim If you're struggling to find your Steam installation directory (what the two above paths are), see how to find where a Steam game is installed. Default is '0'. The default value is 1.0 and these settings can be changed from 0.0 to 10000.0 and each of these values is a multiplier. I just leave this at 199 as my level cap is also 199 so there are no conflicts occurring anywhere. Can be set to '0' to disable. Each skill has its own subsection that all function the same way by adjusting the speed of leveling for that skill, based on the skill's level if bUsePCLevelNotBaseSkillLevel=0 (from the previous section) or based on the player character level if bUsePCLevelNotBaseSkillLevel=1. This setting changes the skill level for enchanter charges. The skill cap. Copy paste your formulas under all trees. Let us say we are playing an alchemist who wants to scale alchemy slower in the beginning of the game and get faster as the game progresses with character level. An uncapper is basically a mod in the form of an ini file that lets you change the following things - The skill cap. Now during level up every time magicka is chosen there is double the amount of points gained then when choosing health or stamina, so a mage character will receive more magicka points. For the example above, the player character gains 10 carry weight points every time health is selected at level up. The three sections for gaining attributes are all changed by the PC level so additional lines can be added to further customization. Your default notepad will suffice if you choose not to. Each skill is listed by f = 1.0 as a default (example: fAlchemy = 1.0). Click visit in explorer. The rest of the uncapper is very similar to the classic version, however the above section really confuses me in the SSE version. Default is 1000, for 1000 milliseconds. To keep things simple every skill is set "50" higher than the [SkillCaps] section. I add this to 3 which is 3.1. Next, i would enter the following values under [PCLevelSkillExpMults\OneHanded]. Leveling speed. If you want to increase your levelling speed, increase your multiplier accordingly. You set varying multipliers under the subsections but this time, it changes how much each skill contributes towards the character level. Default is '0'. Others with Notepad. Default is 2 = 5. There are actually separate sections for each individual skill, but they all act the same way, so this description and example works for every section. SPERG Custom Uncapper.ini. It is also dependent on the the player character level starting at level 2 to 10000. I will be messaging you on 2018-04-11 15:44:51 UTC to remind you of this link.
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